
For every serious moment the game has to offer, there’s an equally absurd one to go with it: each character learns to respect Reiko after she defeats them, for instance, but the characters also get progressively less realistic (the final boss is literally a hulking, Jabba the Hutt-esque demon thing). The gameplay itself is actually really fun, in a weird way. It really just boils down to clicking one of two buttons, “attack” or “evade,” at a given time, and then whipping the mouse as fast as possible against the face of the enemy (to bitchslap) or Reiko’s back (to evade). It’s a very simple input scheme, but the reflexes it requires, and the visceral fun of speedily moving your mouse across some uptight bitches’ faces is impossible to overstate.Īdditionally, the game’s intentional adherence to some age-old gameplay cliches make the proceedings even funnier. The HUD, for instance, is way busier than it needs to be - I don’t need to see the characters’ names, nor the constant warnings that “SHE’S GOING TO SLAP YOU,” nor the level I’m on. Yet the fact that these things are there, the fact that the world of the Japanese videogame constantly intrudes on the graceful visuals and almost-serious plot, just comprises another of those wonderful little dichotomies that make Rose & Camellia so special. Also, the animations for critical hits are high-larious. “So, you play this chick who’s been screwed out of her inheritance, and she has to fight her in-laws to get the house.” Let it be known that Rose and Camellia is one of the most difficult games to recommend to a friend: just summarizing the gameplay is an exercise in utter ridiculousness. The whole game is a huge slapfighting tournament. “I don’t think we can be friends anymore.”īe careful of this, should you ever decide to recommend Rose and Camellia to your friends. Nigoro, the game’s creator (I dunno if that’s a single person using an alias, or a group) has created some other games, all of them interesting but none as hilariously fun as R&C.


Lonely House-Moving is pretty cute even if the controls are pretty loose, Space Capstar II is basically just Lunar Lander with a hilariously-named protagonist, and Death Villageis a cool Lemmings-esque puzzle game.

None of them give players the ability to mouse-spank an elderly, teleporting hag, however, which makes them comparatively harder to enjoy.
